
Applications Learnt By Students
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Programme Overview
The Chumbaka programme is part of Canopy’s Core Student Care Curriculum under Odyssey: Discover More, Learn More at Canopy.
· It is part of our holistic after-school program where academic excellence meets the excitement of discovery and exploration
Chumbaka is a hands-on programme where students explore design, coding, and creative technology through guided projects.
· The programme advances the Odyssey curriculum pillars of engaging students physically, cognitively, creatively, and socially.
· It supports our core curriculum philosophy of placing students in “discover mode”—where learning is driven by curiosity, exploration, and hands-on experience.
❓ FAQ ON CHUMBAKA PROGRAMME
1. What is Odyssey?
Odyssey is the part of our curriculum focused on exploration and discovery—where students engage in activities beyond academics, such as creative, social, and hands-on learning.
It is a term we use to give a clear identity to this part of our programme, and to reflect how Canopy goes beyond traditional student care that focuses mainly on homework and supervision.
2. Why Chumbaka?
Chumbaka has an established track record of delivering technology education programmes across more than 20 schools and education centres in Asia.
Chumbaka aligns with Canopy’s core educational philosophy that the process of learning is as important as the outcome. It emphasises exploration, problem-solving, and hands-on creation, social skills, rather than just results.
The programme is project-based, encouraging initiative, creativity, and exploration. It is designed to feel less like a traditional lesson and more like guided discovery, where children are actively engaged and motivated to learn.
Additional PDF Links for Chumbaka below :
3. Does my child need prior experience?
No prior experience is needed. The programme is designed for beginners and will be guided step-by-step.
4. My child is already learning coding elsewhere. Will this still be suitable?
Yes. While Chumbaka introduces foundational skills, the programme is designed to emphasise thinking, creativity, and problem-solving, not just technical coding ability.
Students who are more advanced can still benefit by approaching projects with greater depth, exploring variations, and strengthening how they plan and express their ideas. Teachers will also provide space for extension where appropriate.
If your child is significantly more advanced and you have specific concerns, do let us know. We’re happy to explore how to best support them.
5. My child is not confident using a computer—will it be too difficult?
That’s completely okay. We will support students in basic skills like using the mouse and following instructions.
6. Is this just more screen time?
No. Sessions are structured and guided, where students are actively creating and solving problems, not passively consuming content.
At Canopy, screen use (e.g. phones, laptops, videos) is not allowed unless it is part of lesson delivery. As we introduce Chumbaka, this will be included within our existing screen time policy.
During sessions, students will only use laptops for their assigned projects. Teachers will supervise closely and maintain a log. Any misuse will be stopped and recorded.
7. Will this affect homework time?
No. The programme is scheduled within our post-teabreak program and will not compromise homework completion.
You can find the updated timetable here. https://www.canopystudentcare.com.sg/tiong-bahru-student-care
8. What will my child actually produce?
Students will create simple animations, games, and digital projects that they can share and build on over time.
9. Are there additional fees?
The programme is currently included. In future, we will review whether to absorb or pass on the platform fees(estimated $25/month, subject to change) and will update parents if needed
Our Teachers Training On Chumbaka








